LG joins the virtual reality game with its 360 VR headset. As a component of LG’s variety of peripheral devices for its latest G5 leading device, the organization has made a light and portable VR headset, called 360 VR.
Similar to the Samsung Gear VR, it is operated by a smart phone. But compared with its rival, it does not use the smart phone’s display as a presentation medium. Instead of linking the G5 to the rear of the 360 VR, you connect it through a Type C wire and use its own inner displays.
That has the benefit of making this device extremely light, but it is the only great thing about the gadget. LG’s major error is the device’s design. So, rather than following the face-surrounding foam cushions used by HTC Vive and Gear VR, the producer has selected a visor-similar installation.
Its 360 VR headset perches on the nose, but there is a substantial space between your head and the physical gadget. The user can see things occurring in their sideline perspective and can even see the sides of the screen.
This way they know that all they are doing is watching two small displays placed near their head. Immersion is the main factor in virtual reality systems, and with LG’s 360 VR headset, many experienced too much real life while using it.
The second important issue is its lag, after many people tested different parts of material on the LG 360. Among these there was along with a drive ride in important American cities, a series of 360-degree images from a mountain and recordings from a cafe full of kids that dance.
Compared with the game playing platforms needed to work with the HTC Vive or Oculus Rift, the connected G5 that provides all the design and motions just could not render the picture fast enough to keep up with the user’s eyes.
The picture only became clear when you looked around carefully and gradually. LG’s 360 VR headset does offer some good elements, lightness being primary among them. It is also simple enough to modify the central axis on the lens, meaning that you can utilize it without glasses if you have sight problems.
A couple of control keys on the upper part of the device mixed nicely with a eye-tracking pointer will make directing the customer interface fast and precise. However, any inexpensive VR gadget should have these primary components anyway. It must also be mentioned that device only operates with the new G5 smart phone now; as opposed to the Samsung Gear VR, which can port several gadgets into it.
Image source: Gizmag
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