Sony’s PlayStation VR will allegedly have a glove for better interaction. It does not seem surprising that the company has registered a patent file for its glove interface item that might help offer precise virtual reality motion monitoring without having to actually keep the controller in hand.
Of course, the PlayStation VR station already has incorporated hand-tracking features as Move controllers, which were first launched for the gaming rig five years ago. But this hand wear glove provides a tad more performance than these portable wands, such as receptors that can recognize a bend of one finger.
Other contact receptors can identify when the users touch their fingers between them while the rest measure a person’s “finger place pose” that might then be delivered on the display. The objective is to easily provide a method of touching, keeping, playing, interfacing and interacting with virtual things .
All these actions are rendered on a monitor or items associated with records, text, pictures and other similar objects, according to Sony’s patent. These legal paper refer to and present a lighted “traceable object” connected to the hand wear for positional detection.
The system is reminding of the the radiant balls that can be already utilized to monitor all Move controllers or inertial receptors to identify the movement of the hands. Meanwhile, the pressure sensors can quantify the amount of touch used on various parts of the gloves’ interface item in order to define the precise level of a certain action for VR surroundings.
The incorporated haptic feedback will also offer the consumer some responsive feeling of what such virtual things represent. Sony’s patent application was released by the United States’ specialized authorities just last week and was initially registered on Oct 17, 2014.
That is only a couple of months after the company revealed the VR system then called Project Morpheus by the experts, so the moment indicates that this application was not only a random design. This could be a prospective customer interface developed in tandem with Sony’s nascent VR programs.
If some people need more evidence that they hand wear concept was being developed with virtual reality in mind, Sony’s patent makes a reference to head-mounted screens that can offer creatively immersive experiences to all consumers.
This new patent is not the same as a real item in development phase and there is no sign whether Sony is actually attempting to carry these types of VR systems to industry.
Image source: Ndtv
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