Microsoft Windows 10 brings the video and gaming experience to an exquisite level. Direct X 12 is part of the team without having to ask about its ID through downloading separately. The system information shows it clearly: high-speed Processor-check, generous Memory-check, Direct X Version: Direct X 12, and that says it all.
The graphic drivers and other significant software that are not developed yet will certainly be capable of resonating with Direct X 12 in the pursuit of creating an unique gaming experience for the users. Futuremark told Forbes contributor, Jason Evangelho, that there is a light of hope in the release of a new API overhead feature test, when the 3DMark suite will be available for free downloading.
As compared to Direct X 11, the brand new Direct X 12 is like and adult holding a 5 year old in his arms. And that would be the 11th version, of course. Also, the developer wanted to give a sense of being “closer to the metal” in the matter of graphics, by creating a different console. The Direct X’s 12th version is so accuratethat users are given an exclamation mark about their graphics card, which might need an upgrade as well if they want to experience the quality of their new computer systems. Microsoft’s idea is to redirect its users to the DX12 card, which will help them get all the benefits of DX12. Another fresh feature brought my Direct X 12 is the 3D graphics portion, called Direct3D. Its role is to boost the access developers have, in order to improve their games for certain hardware. This is directly related to hardware abstraction, which is the base of making an API useful.
The Game Developers Conference in early March will showcase many more details about the new Direct X 12 and why it is such a breakthrough. Researches show that Intel, AMD and Nvidia are also interested in using Direct X 12 in their systems, coming second after Microsoft who has been precocious enough to incorporate it in its newest Windows: Windows 10. Actually, they have already stated the gaming hardware which will work nicely with Direct X 12: NVIDIA’s Maxwell, Kepler and Fermi-based GPUs, Intel’s 4th generation (and newer) Core processors and AMD’s Graphics Core Next (GCN) based GPUs.
Direct X 10 is especially created for delicately unifying frames of animation. Futuremark explains it quite neat.
“Each one creates performance-limiting overhead for the CPU. APIs with less overhead can handle more draw calls and produce richer visuals.”
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